Laser Tag 4 Hire

Choose your package

Bolter

Bolter

No scope · Ages 5+

Range
50m
Weight
1.4kg
Players
10+

Best for

Younger kidsBackyard partiesVacation care
From$549
View package
Bolter

Bolter

With red-dot scope · Ages 10+

Range
100m
Weight
1.6kg
Players
10+

Best for

Birthday partiesSchool groupsVacation care
From$599
View package
Predator

Predator

Premium kit · Ages 12+

Range
100m
Weight
1.8kg
Players
10+

Best for

Teens & adultsCorporate eventsLarge battles
From$649
View package

We've covered
everything.

Arrives 2 days early.
Charged. Ready.

Delivered 2 business days before your event
Pre-charged and configured on arrival
Hard carry case included

Pack it up. Leave it out.

A prepaid return label ships inside the case. Once you're done, pack everything in and leave it at the door. We arrange collection, no drop-offs and no fees.

Live phone support

A real person on the line while your event runs.

Sat + Sun
same price

Book Saturday, keep it through Sunday at no extra cost.

Read the booking terms, the hire agreement or our risk assessment (PDFs).

What separates this
from a toy.

A screen on every tagger, so nobody has to ask

Health, ammo, reloads and running stats are all displayed on the tagger itself. Players can see where they stand without stopping to ask, which matters more than it sounds when you have ten kids mid-game.

  • Live health and ammo count on every tagger
  • Reloads and remaining mags tracked on screen
  • Running stats follow each player through the game

The taggers settle the arguments

When a shot connects, both taggers register it and tell their players straight away. The hardware keeps score, which settles the arguments about who tagged who before they start.

  • Confirmation the moment you score a hit
  • Eliminations register for both players at once

It kicks when you fire

A motor inside each tagger produces recoil when you fire and vibration when you're tagged. It's the difference between playing laser tag and pointing a torch at someone, and it works without anything leaving the tagger.

  • Recoil pulse on every trigger pull
  • Vibration when you're tagged
  • Infrared only, so nothing is ever fired